In this update, I’ll talk about the huge Sheffield map that you have read about in my first post, way back in February: we’ll get to have an actual look at the map, see how it is organised – and explore it a little
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I’ll also show you a fix for those who may be trying to run Blender on an old Intel i915 chipset (and others, though I’ve not tested this on any other chipsets), have a flick through some fiction, and I do a little speedpaint.
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