St. Pauls Tower [screencast/game asset]
To call this an Episode would be a tad unfair – there’s no dialogue per se, it’s a compilation of screencast segments where I’m making an attempt to texture one …
To call this an Episode would be a tad unfair – there’s no dialogue per se, it’s a compilation of screencast segments where I’m making an attempt to texture one …
In this video, if you can hear it – we have a look at the Peace Enforcer model I teased about in the last videos title, and optimising your renders …
In this update, I’ll talk about the huge Sheffield map that you have read about in my first post, way back in February: we’ll get to have an actual look …
Sheffielders will recognise the area, but it doesn’t look right – does it? In reality, the region in the middle isn’t flat – they’re connected by Park Square Bridge, and …
This is a proof of concept first-person-shooter I’m working on based on OpenStreetMap data of Sheffield. The picture you see above was generated using the premium version of blender-osm – …