I recreated a Commander Keen level in Blender
Commander Keen is a series of six side-scrolling platform games, and was primarily developed by id software in 1990. The premise of the story is that...
A shoestring budget studio
Commander Keen is a series of six side-scrolling platform games, and was primarily developed by id software in 1990. The premise of the story is that...
Fixed version of yesterdays upload that had the audio issues: my voice is at the normal pitch and speed for this one. Recapping some of the...
Trying out the ‘Spline Area Mesh’ plugin by Robin Smekens to try to organise my roads system, and join together areas that are on separate height...
I’ve experimented with trying different GameModes and default Pawn classes for the Player from the Unreal Marketplace, and so far have found some where I can...
A short update of what’s new since the last update. Main update is to the Winter Gardens and AI, and a small adjustment of the characters...
For me and my partner, the weekend hasn’t officially begun until we watch these guys, Da Tweekaz on their Friday livestream. I’ve been working on replicating...
Development gameplay footage of a couple of areas I’ve been working on around the Sheffield city centre, these are really designed as purely map elements. I’ve...
If you’ve been following the channel lately, or had one of the videos I’vae uploaded recently recommended to you, you’ll know that over the past couple...
I use machine learning to colourify some old B&W photos of Sheffield I found online, and then upscale them to twice the resolution so they’d not...
In this video, I check in for a quick update on what’s new.I’ve been out and taken some photographs, in a bid to organise my workflow,...
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