Blender/Unreal – Importing roads, buildings and terrain.

Using the map of Sheffield I created using blender-osm, I’m individually exporting each element to .fbx, and importing them into the Unreal engine. Because all the locations have been applied, I can just set their locations to xyz, 0,0,0 and they’ll fit perfectly into their geographically accurate place in the map.

There’s a musical speed playthrough:

https://www.youtube.com/watch?v=3soOpRBPtvE

Or a longer, realtime version from the livestream (2hr 21):

https://www.youtube.com/watch?v=G3ExaTwWPvA